Supplies students should provide:
1. Students are expected to maintain current backups of their files. Students can use CD-R or DVD-R media.
2. Students may need a digital camera for field assignments. SmartMedia and CompactFlash are the supported formats. And students may also need a camcorder for field work. MiniDV, VHS, and SVHS tapes are supported.
3. A pad of grid paper may be useful for sketching, taking notes, etc.
4. Students should also upgrade their home PC's with multimedia plug-ins for their web browser:
http://www.adobe.com/downloads/
(download Acrobat Reader, the Flash player and the Shockwave player)http://www.apple.com/quicktime/download/
(download QuickTime player, QuickTime Pro recommended)
Many of the SINC site labs maintained by Instructional Computing run the same software as the CS Multimedia lab:
http://moya.ic.sunysb.edu/Sinc/
Teaching, Learning, and Technology (TLT) Multimedia Group:
http://www.celt.sunysb.edu/celtweb/
Emedia Arts:
http://emedia.art.sunysb.edu/emedia/
Applications training:
334 course work requires the use of many software applications. Independently acquiring skill in the use of these tools is the student's responsibility. The following resources are available in the CS department:
Additionally, there are free-of-charge internet training resources:
Adobe Design Center:
http://www.adobe.com/designcenter/tutorials/Photoshop:
http://myjanee.home.insightbb.com/tutorials.htmFlash:
http://www.flashkit.com/tutorialsCarrara:
http://www.daz3d.com/i.x/tutorial/http://www.markbremmer.com/pages/TutMain.html
iPhoto:
http://education.apple.com/education/ilife/howto/Garage Band:
http://www.apple.com/support/garageband/http://www.apple.com/ilife/garageband/hottips/
iMovie:
http://www.apple.com/support/imovie/QuickTime:
http://www.apple.com/quicktime/tutorials/
To further supplement their training students may choose to consider:
http://movielibrary.lynda.com/html/index.asp
Lynda.com is a provider of multimedia applications traning CD's.
For $25 users can view all of the training archives on-line for one month.http://www.vtc.com/
Video Training Courses (VTC) offers lower-cost training CD's.http://www.macacademy.com/indexmac.html
MacAcademy is the oldest provider of software training CD's.
The following links are provided to facilitate independent research by students:
PBS Frontline documentary, "The Persuaders":
http://www.pbs.org/wgbh/pages/frontline/shows/persuaders/The Metropolitan Museum of Art Timeline of Art History
http://www.metmuseum.org/toah/splash.htmNew York Times Technology Section
http://tech.nytimes.com/pages/technology/index.htmlMultimedia and Authoring Resources on the Internet
http://www.library.northwestern.edu/media/resources/multimedia.htmlCommunication Arts magazine on-line
http://www.commarts.com/CA/Advertising Age magazine on-line
http://www.adage.com/CLICKZ - a new media marketing newsletter
http://www.clickz.com/HotWired (Wired magazine on-line)
http://hotwired.lycos.com/Webmonkey - web developer site
http://hotwired.lycos.com/webmonkey/Graphic Artist's Guild
http://www.gag.org/World Wide Web Consortium
http://www.w3.org/The MIT Media Lab
http://www.media.mit.edu/ACM SIGGRAPH: HyperGraph home page
http://www.siggraph.org/education/materials/HyperGraph/toc.htmACM MMSIG: Multimedia Special Interest Group
http://www.acm.org/sigmm/ACM SIGCHI: Interactions journal on-line
http://www.acm.org/interactions/
Links to exemplary multimedia production studios:
PIXAR: The 3D animation company that created Toy Story (and many other feature-length movies, such as Bug's Life and Monsters Inc.), and the venerable rendering software, Renderman
http://www.pixar.com/Rythm & Hues: Digital media production studio
http://www.rhythm.com/Voyager: Documentary CD ROM producer
http://voyager.learntech.com/cdrom/Industrial Light and Magic (LucasArts): The special-effects team behind Star Wars and many other movies
http://www.ILM.com/Flipside Studios: QuickTimeVR and digital photography
http://www.flipsidestudios.com/
Recommended supplemental reading:
The celebrated design professor here tackles the question of how best to communicate real-life experience in a two-degree format, whether on the printed page or the computer screen. |
Marshall McLuhan's classic expose on the state of the
then emerging phenomenon of mass media. Terms and phrases such as "the
global village" and "the medium is the message" are now
part of the lexicon, and McLuhan's theories continue to challenge our
sensibilities and our assumptions about how and what we communicate.
There has been a notable resurgence of interest in McLuhan's work in
the last few years, fueled by the recent and continuing conjunctions
between the cable companies and the regional phone companies, the appearance
of magazines such as Wired, and the development of new media models and
information ecologies, many of which were spawned from MIT's Media Lab. |